
Dragon Quest 8 Map
Town | |
---|---|
Farebury | |
Map of Farebury | |
Japanese | トラペッタ |
Game | Dragon Quest VIII |
World Map for Dragon Warrior III. Games; Manuals; Contact; World Map. Jmatpro keygen torrent. 1) Aliahan 2) Reeve 3) Cave on Promontory 4) Tower of Najima 5) Cave of Enticement 6) Romaly 7) Kanave 8) Tower of Shanpane 9) Noaniels 10) Hidden Village of Elves 11) Cave West of Noaniels 12) Assaram 13) Isis 14) Pyramid 15 ) Portoga 16) Cave by Assaram: 17) Baharata 18). Trodain is both a castle town and a kingdom found in Square Enix's Dragon Quest VIII: Journey of the Cursed King. Thanks to the curse placed upon it.
Farebury is a town and region in the Dragon Quest series that appears in Dragon Quest VIII: Journey of the Cursed King.
- 3Shops
Characteristics[edit]
Farebury is the home of the fortune-teller Kalderasha, who will occasionally dispense guidance to the party. Another person of notable interest is a merchant that mans the armor shop, who will periodically hint at the location of recipes as the adventure progresses if spoken to behind the counter.
Synopsis[edit]
Warning: Spoilers!Click expand to view content
Farebury is the home of Master Rylus, a teacher in the magical arts and former master of Dhoulmagus. The Hero, Yangus, Trode and Medea enter the town with the intention of questioning Rylus on his pupil's whereabouts. The Hero finds a drunk fortune-teller by the name of Kalderasha in the town's bar who mentions that Rylus was killed in a house-fire. Upon interacting with him, he starts an impromptu fortune-telling session which is interrupted by a man barging into the bar, crying that a 'monster' is in town. This monster is in fact Trode, causing the townsfolk to harass the party out of town. They then elect to leave Farebury behind and continue their search for Dhoulmagus before Valentina, the daughter of Kalderasha stops them at the gate and pleads for their help. She says that she had a dream involving the party, and that they may be able to assist her.
Meeting her in Kalderasha's home in the back of town, she explains that her father once possessed extraordinary clairvoyant powers and was known all over the world, but suddenly lost his powers one day. She suspects it's because he replaced his crystal ball with a glass one, throwing away the former. Kalderasha then enters the scene, becoming confused as to what Valentina is doing and why the Hero is in his house. He surmises that she was asking the Hero to help regain his powers, stating that he does not need any help before going off to bed. Valentina apologizes for her father's abrasive behavior and implores them to find and return his crystal ball. Upon saying yes, she will give further details of her dream, pointing the party towards the Waterfall Cave.
After the party defeats a brain-damaged merman by the name of Geyzer and brings the crystal ball back to Kalderasha's house, he will confront the Hero and explain that he foretold that they would retrieve his former fortune-telling device. He states that the Hero wasted his time, and he will simply throw away the crystal ball again as many times as needed. Upon being told to not 'throw things in the fallwater' as mentioned by Geyzer, Kalderasha in a fit of anger demands the crystal ball be given to him, and that he will destroy it once and for all. Valentina then suddenly appears, saying that she knows why Kalderasha threw away his crystal ball. Many years ago, the fortune-teller foresaw the death of Valentina's parents through it, and did nothing to change their fate. He took the orphaned Valentina in and, out of guilt, tossed the crystal ball deep into the Waterfall Cave. Despite knowing the truth, Valentina explains that she would dearly like to see Kalderasha in his former glory again.
The Hero and Yangus are offered a night's rest, and in the morning Kalderasha thanks the Hero, saying that he feels in his element looking into the crystal ball. He then sees a jester breaking down the southern checkpoint, allowing the party to continue their quest.
Shops[edit]
Item | Price | Attributes |
Medicinal herb | 8 | ? |
Antidotal herb | 10 | ? |
Chimaera wing | 25 | ? |
Plain clothes | 30 | Defense +4 |
Item | Price | Attributes |
Cypress stick | 10 | Attack +4 |
Oaken club | 110 | Attack +7 |
Giant mallet | 240 | Attack +13 |
Copper sword | 270 | Attack +13 |
Boomerang | 420 | Attack +19 |
Item | Price | Attributes |
File:ICON-Bandit's grass skirt.pngBandit's grass skirt | 35 | Defense +5 |
Wayfarer's clothes | 70 | Defense +7 |
Leather armour | 180 | Defense +11 |
Leather shield | 70 | Defense +4 |
Leather hat | 65 | Defense +3 |
Inn[edit]
Price per person |
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3 Gold Coins |
Other notable attributes[edit]
This is a location where the game can be saved.
This location can be reached using the Zoom spell.
Treasures[edit]
- 56 Gold Coins
- Antidotal herb (3)
- Cypress stick (2, one is in a chest requiring the Thief's Key to open)
- Dagger (Thief's Key required)
- Medicinal herb (4)
- Mini medal (Thief's Key required)
- 2 Plain clothes
- Purple Orb (available after getting the Echo Flute)
Remake changes[edit]
- The following material is added in the Nintendo 3DS remake including:
- A book in the inn describing the blue treasure chests on the overworld and their ability to respawn.
- Several new story elements from Kalderasha such as:
- A cutscene showing Dhoulmagus as the apprentice of Rylus and the events leading to him stealing the scepter from Trodain, then murdering the first of the Seven Sages.
- A prompt for the party to return to the ruins of a previous destination, pointing them to a new quest.
