
Fallout 4 Get Achievements With Mods
There aren’t many Giant Creatures in Fallout 4, so this one may prove to be a bit of a challenge. Here are the locations of five Giant Creatures for you to kill. Swan – Located in the park right near the Boston Commons map point. Mirelurk Queen – Fought at the end of the Old Guns Minutemen Quest. As a matter of fact, one of the first mods you see on the website is one that is strictly dedicated to fixing bugs that Bethesda should have already taken care of. Fallout 4 is an older game now.
[PC] Achievements Mods Enabler - Fallout 4 & Skyrim SE
Chemstation multiplier. What is this?
It's a plugin I made that re-enables achievements while using mods by patching Fallout4.exe or SkyrimSE.exe during runtime.It's designed to be version independent.It also works on already modded saves!
How to install
- Install my Dll Loader manually -OR- SKSE64.
- If using the dll loader version: copy the plugin folder to Skyrim SE's Data folder.
- If using the SKSE64 version: copy the SKSE folder to Skyrim SE's Data folder.
- Play!
How to uninstall
- Uninstall via NMM or manually:
- If using dll loader version, delete AchievementsModsEnabler.dll, AchievementsModsEnabler.dll_Exports.txt & AchievementsModsEnabler.ini from DataPluginsSumwunn.
- If using SKSE64 version, delete AchievementsModsEnabler.dll & AchievementsModsEnabler.ini from DataSKSEPlugins.
Options:
AchievementsModsEnabler.ini located in DataPluginsSumwunn contains these options:
- iEnableLogging=1
- 0 = Disabled.
- 1 = Enabled.
- iIgnoreExpectedProcessName=0
- 0 = Expected process name detection enabled.
- 1 = Ignore Fallout4.exe name detection. Allows mod to work regardless of EXE name.
- 2 = Ignore SkyrimSE.exe name detection. Allows mod to work regardless of EXE name.
How do I know if it's working?
You'll get no achievement warnings, and the [M] will won't appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.
After you've started Skyrim SE (you can alt-tab for this part), go to DataPluginsSumwunn (for SKSE64: DataSKSEPlugins), there's a log file called: AchievementsModsEnabler.log
It will either say 'YES' or 'NO'. Indicating whether or not the plugin successfully patched game. So if it says NO, lemme know!
Will it need updating?
Probably not! I've designed this to be version independent.However in the case that it does, I will have it fixed very quickly.Below is a list of Fallout 4 & Skyrim SE versions that have been tested and working.
Fallout 4 tested & working versions: w/ 1.0.0.8+
- 1.10.20.0.0
- 1.9.4.0.1
- 1.8.7.0.0
- 1.7.22.0
Skyrim SE tested & working versions w/ 1.0.0.8+
- 1.5.3.0.8
- 1.4.2.0.8
- 1.3.9.0.8
- 1.3.5.0.8
- 1.2.39.0.8
- 1.2.36.0.8
- 1.1.51.0.8
- 1.1.47.0.8
Discussion:
Fallout 4: http://www.nexusmods.com/fallout4/mods/15639/?
Skyrim SE: http://www.nexusmods.com/skyrimspecialedition/mods/245/?
Compile Notes
- UASM must be setup before opening the project.
NOTES
- Achievements are baked into the saves. So any achievement that you would of gotten most likely won't be obtainable unless you load an earlier save or start again.
- This is not available for consoles.
- If your save is already modded, you'll have to save again to order for the [M] to disappear.
- This will not get you VAC banned in any manner as Skyrim SE does not use any anti-cheat.
- If the mod is not working, try restarting Steam and/or your computer.
- The dll loader version does not use SKSE. It will also not conflict with it.
- Written in C++/ASM.
CREDITS
Bethesda for Fallout 4. (https://store.steampowered.com/app/377160/)
Bethesda for Skyrim SE. (http://store.steampowered.com/app/489830/)
Microsoft for Visual Studio. (https://www.visualstudio.com/)
The UASM devs. (https://github.com/Terraspace/UASM)
[PC] Achievements Mods Enabler - Fallout 4 & Skyrim SE
What is this?
It's a plugin I made that re-enables achievements while using mods by patching Fallout4.exe or SkyrimSE.exe during runtime.It's designed to be version independent.It also works on already modded saves!
How to install
- Install my Dll Loader manually -OR- SKSE64.
- If using the dll loader version: copy the plugin folder to Skyrim SE's Data folder.
- If using the SKSE64 version: copy the SKSE folder to Skyrim SE's Data folder.
- Play!
How to uninstall
- Uninstall via NMM or manually:
- If using dll loader version, delete AchievementsModsEnabler.dll, AchievementsModsEnabler.dll_Exports.txt & AchievementsModsEnabler.ini from DataPluginsSumwunn.
- If using SKSE64 version, delete AchievementsModsEnabler.dll & AchievementsModsEnabler.ini from DataSKSEPlugins.
Options:
AchievementsModsEnabler.ini located in DataPluginsSumwunn contains these options:
- iEnableLogging=1
- 0 = Disabled.
- 1 = Enabled.
- iIgnoreExpectedProcessName=0
- 0 = Expected process name detection enabled.
- 1 = Ignore Fallout4.exe name detection. Allows mod to work regardless of EXE name.
- 2 = Ignore SkyrimSE.exe name detection. Allows mod to work regardless of EXE name.
How do I know if it's working?
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You'll get no achievement warnings, and the [M] will won't appear in the saves menu (already modded saves will need to be re-saved for [M] to disappear), alternatively you can check the log just to be sure.
After you've started Skyrim SE (you can alt-tab for this part), go to DataPluginsSumwunn (for SKSE64: DataSKSEPlugins), there's a log file called: AchievementsModsEnabler.log
It will either say 'YES' or 'NO'. Indicating whether or not the plugin successfully patched game. So if it says NO, lemme know!
Will it need updating?
Probably not! I've designed this to be version independent.However in the case that it does, I will have it fixed very quickly.Below is a list of Fallout 4 & Skyrim SE versions that have been tested and working.
Fallout 4 tested & working versions: w/ 1.0.0.8+
- 1.10.20.0.0
- 1.9.4.0.1
- 1.8.7.0.0
- 1.7.22.0
Skyrim SE tested & working versions w/ 1.0.0.8+
- 1.5.3.0.8
- 1.4.2.0.8
- 1.3.9.0.8
- 1.3.5.0.8
- 1.2.39.0.8
- 1.2.36.0.8
- 1.1.51.0.8
- 1.1.47.0.8
Discussion:
Fallout 4: http://www.nexusmods.com/fallout4/mods/15639/?
Skyrim SE: http://www.nexusmods.com/skyrimspecialedition/mods/245/?
Compile Notes
- UASM must be setup before opening the project.
NOTES
- Achievements are baked into the saves. So any achievement that you would of gotten most likely won't be obtainable unless you load an earlier save or start again.
- This is not available for consoles.
- If your save is already modded, you'll have to save again to order for the [M] to disappear.
- This will not get you VAC banned in any manner as Skyrim SE does not use any anti-cheat.
- If the mod is not working, try restarting Steam and/or your computer.
- The dll loader version does not use SKSE. It will also not conflict with it.
- Written in C++/ASM.
CREDITS
Bethesda for Fallout 4. (https://store.steampowered.com/app/377160/)
Bethesda for Skyrim SE. (http://store.steampowered.com/app/489830/)
Microsoft for Visual Studio. (https://www.visualstudio.com/)
The UASM devs. (https://github.com/Terraspace/UASM)