Fallout New Vegas Enclave Bunker

  пятница 17 апреля
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Fallout New Vegas Enclave Bunker 4,6/5 4676 votes

The quest “For Auld Lang Syne” is a quest you can unlock if you have Arcade Gannon, a Follower of the Apocalypse, as a companion. There are certain tasks you have to complete and certain places you have to visit in order to trigger the quest. If successful you will be granted your very own Enclave power armor and help from the Enclave during the battle of Hoover Dam.

The Qualifications that You Must First Meet

Power Armor that isn't faction based, mostly around the Brotherhood of Steel, is very hard to come by in Fallout New Vegas. Wearing faction based armor can have negative effects if you're traveling in the territory of a faction that doesn't like that faction, regardless of your standing with that faction. Now THAT's a mouthful! But, there is a suit of Enclave Remnant Power Armor laying at the. Joinable Enclave - Henderson Bunker Enclave forces; A fully fleshed-out main quest - The third resulting in a large scale assault and the fifth a.

This quest can be hard to unlock, because there is a lot you have to do to get Arcades trust to reveal his quest or even to be able to have him as a companion. So first what we will be going through is what you need to get him to be your companion.

What you need:

  • You need to be liked by the NCR and hated by the Legion
  • You need to be liked by Freeside
  • You need to be liked by the FoA (Followers of the Apocalypse)
  • You need to get rid of all of your other companions
  • You have to be at the point of the game where you choose who to help during the upcoming battle (Yes Man, NCR, Legion, House, etc.)

If you meet all of these qualifications then head on down to the Old Mormon Fort and look for Arcade. He is a skinney white guy with blonde hair and glasses, and he wears the FoA lab coat. Ask him to be your companion.

Remember…

Arcade hates the Legion. So don’t do anything to help Caesar out. Do not kill civilians or NCR soldiers. For this quest you need to be a “good guy”. Don’t do things that are morally wrong or evil.

Gaining Arcade’s Trust

I warn you, this guide may contain spoilers!

Now this is where the fun begins. You have been granted the wonderful pleasure of having Arcade Gannon as your loyal companion. Simply talking to him via the companion menu will not do anything to unlock the quest. You have to gain his trust. And there are many things that you can do to do this. If you didn’t know, in Fallout: NV there is a system where companions give you “trust points” whenever you do something they like. Once you have obtained enough trust points your companion will open up to you and ask you to do a quest for them. I believe every companion does this. So here is what you need to do to earn Arcade’s delicious trust points.

There are a number of things you can do. I suggest you unlock the Explorer perk. This perk allows you to see everything on your Pip-boy’s map, Including areas that you have not yet discovered. First, visit the Crashed Vertibird. Obviously Arcade has to come with you.

Here is the location:

The vertibird is a pre-war aircraft that the Enclave used. There is a crashed one in FNV believe it or not. And no, you cannot fly it, but don’t worry, at the vertibird you will find a Tesla Cannon Prototype! What is this TCP you ask? Well it is a shoulder mounted laser cannon! But it will be in♥♥♥♥♥♥poor condition when you find it. Anyways, back to topic. Go to the crash site. There you will find Pre-war Army robots guarding the crash site. You must defeat them. Advance toward the vertibird and gaze apon it’s former glory. you have to wait there until Arcade talks to you. You will not earn the trust point unless he talks to you.

Congratulations! You have earned a trust point! (That is if he talked to you about the vertibird.) But we are not done yet, far from it. We need more of his irresistible trust points. The next way to obtain a trust point is to talk to Thomas Hildern in Camp McCarran. He is inside the main building on the first floor. The enterance to his lab is near the staircase.

Talk to Hildern about anything. He will give you the option to do a quest about Vault 22. If you are in a hurry and want to get this done then do not accept his quest and come back for that later. Almost immediately after talking to Hildern Arcade will come up to you and talk to you. Say the following to Arcade:

“Good thing there are still people like you around.”

Saying this to him is what gets you the points.

ONWARD! OUR TREK IS NOT OVER YET!

Next you need to visit the REPCONN Headquarters building. Once again, you don’t get the trust points until Arcade comments about REPCONN. And that’s it for that… Moving on!

Kinnari serial chandra

Our next destination is… THE FORT! Dun dun dunnnn! *Thunder*

Well, most likely you are vilified by the Legion. So how do we get in? There are a few ways. The first is to kill a Legionary and put on his uniform, but Legionary mongrels can sniff you out and alert everyone. Your next option is the sneaky way. Good luck with that. Do you guys remember our old friend Vulpes Inculta? No, anyone? He’s the Legionary who wears the wolf pelt and talks to you in Nipton. He shows up a second time after you have first confronted Benny and when you leave the Tops Casino. He will meet you right when you exit the casino and give you the Mark of Caesar which allows you to enter Legionary territory without being attacked.

Now to actually get into The Fort you need to go to Cottonwood Cove. Once there you must go to the docks and get on the raft. The raft will take you to The Fort. And yes, the place is filled with Legionaries.

When you arrive at the Fort Arcade will kindly ask you why you are at the notorious Fortification Hill. Tell him that you are there to see what Caesar is up to, after that you can leave.

By now Arcade should have given you the quest. If not there are a few more things you can do. If you have not done so already, complete the quest “That Lucky Old Sun” with Arcade by your side. When you are given the choice on where to send Helios One’s power Arcade will suggest sending the power to Fremont and Westside. You can do two things here to gain points. You can agree, or you can divide the power equally. If you choose to divide the power equally you are going to need 7 Intelligence to say:

  • “Redundancy. If Caesar takes the dam and cuts off power, it will be chaos all over New Vegas.”

The White Wash

To start this quest you need to talk to Lieutenant Boyd about missing people at Camp McCarren. She can be found inside the main building. You get points by keeping Anderson’s secret and telling the NCR that Cpl. White was killed by Scorpion gang members.

You can also gain points by helping the FoA while having Arcade as a companion.

Triggering the Quest

If you have done at least two of the things you can do to gain Arcade’s trust then you should be ready to move on. I suggest you do more just in case you don’t have enough points. Now you need to trigger his quest.

Choose one of the following quests:

  • The House Always Wins, part V
  • Wild Card: Change in Management
  • For the Republic, Part 2
  • Wild Card: Finishing Touches

These are the quests that determine what side you will fight for during the battle of Hoover Dam. After choosing out of the options listed above Arcade should talk to you and give you the quest.

Arcade’s Special Power Armor

WARNING, IF YOU DO NOT WANT THE QUEST SPOILED THAN SKIP TO ARCADE’S SPECIAL POWER ARMOR.

Hopefully everything has worked out for you and you have the quest unlocked! Basically the quest is gathering the remaining members of the Enclave in the Mojave, who are called Remnants, and convincing them to help you in the upcoming battle of Hoover Dam. After you have gained Arcade’s trust he will talk to you about his past and how he was with the Enclave. He wasn’t an actual member, but his father was, and Arcade was born in Navarro. For those of you who don’t know, Navarro was a Poseidon Oil refinery in Chicago being used by the Enclave as a military base.

The NCR attacked the base and wiped the Enclave out. The Remnants are the remaining survivors, thus the name Remnants. Once you have convinced all of them to attend the meeting you will have to go to their bunker. There you will talk about the situation with the Dam. If you tell them to help the NCR one of the Remnants named Orion Moreno will rage and exit the conference room. You will be asked to talk to him. Orion will be found in the next room with his power armor on. He will talk to you about his hatred of the NCR.

You will need to convince him to help you. If you don’t convince him Orion will have to be killed. You then go back to the rest of the Remnants and they will give you your power armor. Arcade will ask you if he should help fight in the battle. You can tell him he should go back to Freeside or to fight alongside the Remnants. After this the quest will be completed. Now exit the bunker. Oh, and if you tell the Remnants to help the Legion Arcade will leave you!

Arcade’s Special Power Armor.

In order to get Arcade’s unique power armor you will need to talk Arcade out of fighting alongside you and the Remnants. After the quest is complete and you told him not to fight exit the bunker. He will meet you outside and give you his armor. I hope this guide has helped! Good luck!

Original Link – Continuation of discussion

Ayy with Enclave mods becoming more and more frequent on the Fallout 4 nexus and Bethesda. net, I wanted to show you 6 (and a mini miscellaneous mod) of the best Enclave mods so far.

America Rising - A tale of the Enclave - By Otellino

America Rising is an amazing quest mod that re-introduces the Enclave into Fallout again by bringing you back to Vault 111 where you discover hidden Government wing of the separated from the civilian wing.

You discover 4 Pre-war military personnel frozen in Cryopods just as you were. You set them free and you then begin your great journey to reviving the shattered Enclave!

This mod includes:

• Custom voice acting (very well done)

• New Oil Rig location (Enclaves new HQ as well as a Fallout 2/ OG Enclave reference)

• New quests

• Alternate ending to Fallout 4 (NO SPOILERS HERE)

• This mod also brings back the classic Enclave radio from Fallout 3!

Overhaul this mod is amazing and it's so good to see that modders are finally working on things to do with the Enclave! Also just to note Otellino has also done another Enclave quest mod on Fallout: New Vegas called 'For the Enclave' so if you enjoy this mod you'll most certainly enjoy his previous work!

Atlas Summit - Enclave Player Home/Quest - By (Gonna say the entire name because it's amazing!) Col Mustard_WithTheCandlestick_InTheStudy

This mod brings in an amazing Enclave bunker that looks actually reminiscent to the Fallout 3/New Vegas Enclave bunker interiors so that's awesome!

Also if you look at the main entrance to this Enclave bunker you will notice it looks very similar to the Raven Rock entrance from Fallout 3. I thought that was a cool reference and a very nice touch!

This mod sends you on a fun quest to find the bunkers access card so good luck with that! Overhaul this mod is amazing and really sells off that Enclave base vibe and I recommend you give it a try.

This mod also includes a new radio station called Remnant Radio.

Enclave X-02 Power Armour - By Unoctium

A pretty old mod by Unoctium, (creators of the NCR Veteran Ranger Armour) the X-02 Enclave Power Armour restores the Enclave power armour from Fallout 3. The X-02 is personally one of my favourite Power Armours in the Fallout universe and it's really cool to see it in Fallout 4!

This amazing recreation can be found at the caved in Red Rocket in the Glowing Sea. Good luck reaching it! Also if you enjoy this armour by Unoctium check out their amazing recreation of the NCR Veteran Armour or the classic Chinese Stealth Suit from Fallout 3.

Enclave Radio Freedom - By niceguyhenry

Fallout New Vegas Enclave Bunker

This mod restores Fallout 3's Enclave radio tracks by replacing the Minutemen's boring and annoying colonial violin songs. This mod is great for those who liked listening to the Enclave Radio (I personally didn't i preferred Galaxy New Radio)

Remnant Bunker Player Home - By MadGodSheogorath

This mod adding yet another nice Enclave bunker. With added lore that that doesn't at all break canon lore from what I know.

The bunker is a hidden facility in the Glowing Sea built by the Enclave. It was known as Enclave Listening Post Epsilon before being referred to as the 'Remnants Bunker' and it was established by John Henry Eden (F3's Enclave President) to gather intelligence on the Institute and their technology and activities in the Commonwealth.

The mod author has really gone in-depth with the lore build of this bunker and it's existence and it's extremely believable I could see this bunker actually being apart of Enclave canon lore.

This player home comes with multiple home essentials such as crafting stations, custom containers, settlement functions, custom workbenches and etc. This mod is great and that's why I've included it on this Enclave mod list.

Enclave Officers Uniform - By DogtoothCG

This mod recreates the amazing yet infamous Enclave Officers uniform from the classic Fallouts. This uniform truly did show imperialism in the Enclave and it is great to see it in Fallout 4.

2 sets of the uniform can be found on the corpses of 2 dead Enclave officers in the debris of the crashed Vertibird site in the Glowing Sea.

These decisions arebased upon the best information available as of the most current date. Broadcom advanced control suite 4. Users must ensure sensitive data is properly protected in compliance with all VA regulations. Prior to use of this technology, users should check with their supervisor, Information Security Officer (ISO), Facility Chief Information Officer (CIO), or local Office of Information and Technology (OI&T) representative to ensure that all actions are consistent with current VA policies and procedures prior to implementation.The VA Decision Matrix displays the current and future VA IT position regarding different releases of a TRM entry.

NOTE: This mod is not designed for CBBE so wearing it with a CBBE modded character may fuck up the outfit when wearing it or at least there may be clipping issues.

Overhaul this mod is great and I can't wait to see what DogtoothCG does next.

More Power Armour Paint - Enclave X-01 - By Smidley

This mini miscellaneous mod adds in a black Enclave Power Armour paint for the X-01 Power Armour. It also comes with its own mini Enclave logo painted onto the chest piece. This mod is cool for those who prefer the X-01 Power Armour but want to still show off there Enclave pride!

That's it for this list of recommended Enclave mods maybe I'll start doing these more often as like a mod review series idk. But anyways thanks for reading and goodbye! :)

SAFE!