Skyrim Armory Of Tamriel
Gathering Force: Arms and Armor of Tamriel: A Show of Force. Falandamil. Gosellaneth Sight-Unseen. Zadabal-ra. Vignac Antieve of Evermore Gushagub Gro-Shugdurbam. Namasur At-Hamisam. Sees-All-Colors. Belderi Llenim. Skegglund Stormcloak. Armoury of Tamriel is a weapons and armour overhaul that sets out to separate material from design. Every weapon and armour, craft-able and found in the world as loot and on NPCs, in iron, steel, moonstone, orichalcum, silver, dwarven, glass, ebony, and daedric.
Armoury of Tamriel V2.0 - A Warm Day in Coldharbour
Mehrunes Dagon is feeling uncomfortably sweaty and surprisingly toasty because the unbelievable, the unthinkable, the utterly implausible has happened. Armoury of Tamriel is finally out.
Probably the first question that will come to mind for those who've followed the mod in the past will be 'What happened?' or possibly 'I thought you were dead?!'. Well, it's a long story and I've rewritten it several times now trying to make some kind of lighthearted joke out of it, but it's just not happening.
For anyone who really wants to know, here's part of a message I sent to Arctorius a while ago:
I think I remember trying once or twice to finish it, but trying to juggle too much information at once in my head at the moment kind of causes it to blue screen of death and before I know it I'm being thrown around by spasms or having my face get personally acquainted with the floor. But I've worked out how to do stuff now (as long as I break things down into a list on paper I'm fine, it's just trying to remember things that's the problem) so I think I can manage it.
Now, back to what we're all here for. It's absolutely huge so you'd better start downloading now:
http://www.nexusmods.com/skyrim/mods/2933/?tab=3&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D2933%26user%3D1&pUp=1 - Still Uploading
https://drive.google.com/folderview?id=0B6v9VRdCp_hnMHpmeXNTTDVhT3M&usp=sharing
For those who helped beta testing: I'm really, really sorry about this, but I can't remember at what point in development the last beta was. If you still have it installed it's probably best that you download it all again and install from scratch (installing over the old beta version should be fine).
And here's the readme/install instructions/features/etc:
Spoiler
Table of Contents:
1. Introduction
2. Features
3. Install Instructions
4. Getting Started
5. FAQ
6. Future Plans
7. Credits
1. Introduction
Armoury of Tamriel is a weapons and armor overhaul mod that sets out to separate material from design. Ever been annoyed by having to choose between your favourite armor and having decent stats? Ever felt let down that your orcish warrior was better off using a fancy-pants ornate sword instead of a proper face splitting orcish saber? Ever wonder why every single smith in Tamriel makes ebony warhammers that look exactly alike?
Well that's what Armoury of Tamriel sets out to fix. Every weapon and armor craft-able and found in the world in loot and in NPC inventories in iron, steel, moonstone, orichalcum, silver, dwarven, glass, ebony and daedric.
2. Features
- All non-unique weapons in every material.
- All non-unique metal using armors in every material.
- Unique weapon and armor pieces (like Balgruuf's Greatsword and Queen Freydis' Sword) given unique textures.
- Special runic ancient nord weapons and armors craftable and found in game.
- New gemstone dust items for weapon tempering.
- New books purchasable from merchants or lootable from appropriate places that teach weapon and armor crafting styles.
- Dawnguard and Dragonborn addons (optional).
- New smithing skill tree systems (optional).
- Compatibility patches for Improved Closed Faced Helms, Better Shaped Weapons, Practical Female Armors and more (optional).
- Designed for maximum compatibility with other mods.
- All textures in either HD (same as resolutions as Bethesda HD textures) or regular resolution.
Smithing Perk Tree options:
The mod includes three different plugins with different perk tree options.
The standard version simply changes the perk tree from two linear paths to a tiered ladder.
The overhaul version replaces the material perks with new perks that improve the tempering of any armor or weapon. New crafting materials are automatically learned as you gain experience with smithing.
The compatibility version makes no changes to the perk tree or smithing perks and is recommended if you’re running another mod that changes the smithing perks that you’d rather use the changes of instead.
3. Install Instructions
If installing the high resolution textures version:
1. Download and extract the 'Textures' folder in the Armor Textures file to SkyrimData.
2. Download and extract the 'Textures' folder in the Weapon Textures file to SkyrimData.
3. If using Dawnguard and/or Dragonborn:
Download and extract the 'Textures' folder in the Expansion Textures file to SkyrimData.
4. Download and extract the ‘Meshes’ folder in the Meshes file to SkyrimData.
5. Download and install Armoury of Tamriel either manually, or (suggested) through the Nexus Mod Manager.
If installing the standard resolution textures version:
1. Download and extract the 'Textures' folder in the Non-HD Textures file to SkyrimData.
2. If using Dawnguard and/or Dragonborn:
Download and extract the 'Textures' folder in the Non-HD Expansion Textures file to SkyrimData.
3. Download and install Armoury of Tamriel either manually, or (suggested) through the Nexus Mod Manager.
If installing manually without the Nexus Mod Manager or similar program:
Install all the files from the 00 Base folder.
Install the files from the Dawnguard and Dragonborn folder if needed.
Install ONE of the plugins from the 05 Perk Trees folder.
Install the files from the Extras and Compatibility folders as desired.
Note for people upgrading from a pre-version 2.0 version of Armoury of Tamriel:
Because AoT was started before the Creation Kit came out on community made tools it had issues present in the FormID numbering that caused crashes as more items were added to the mod. To fix this the weapons component of AoT had to be remade during the development of AoT. Unfortunately this means that save games using pre-2.0 versions of the mod (any version that doesn't include armors) will be incompatible with AoT 2.0. This doesn't mean it will ruin your save game or cause crashes, just that any items you have from old versions of AoT will dissapear and some NPCs will have no weapons equipped (principally guards) until the next respawn cycle happens in your game.
Uninstalling:
Delete the folder SkyrimDataTexturesArmor300
Delete all folders in SkyrimDataTexturesWeapons beginning with '300'
Delete the folder SkyrimDataMeshesArmor300
Delete all folders in SkyrimDataMeshesWeapons beginning with '300'
Then run the uninstall in the nexus mod manager.
4. Getting Started
If you’re not interested in crafting then all you really need to know is that there’s now a whole bunch of new toys to play with out in the world. Find them in chests, wielded or worn by your enemies or at your friendly local merchants.
If you’re interested in crafting then you can find or purchase crafting manuals (books called “Smith: Book Name”) around Skyrim to unlock new crafting recipes.
To temper your weapons you’ll now need to find, buy or craft whetstone grit. Depending on the hardness of the material your weapon is made out of you may be able to use simple corundum, but if you’re trying to sharpen a Daedric Greatsword then nothing but the hardest of gem dusts will do. Gemstones can be cut or crushed into gem dust at the smelter.
If you’re a light armor user then don’t feel left out in the cold. You can purchase a guide on armor adjustment from smiths that will allow you to convert the fit of heavy armors made out of moonstone, silver or glass to light armor.
That’s all you really need to know to get started, but if you have the time make sure you take a quick look over the FAQ as well. If you get lost or have any questions try posting on the Bethesda Softworks forum thread (preferred), PM’ing ‘Is this display name taken?’ (preferred over comments so I actually see them) or in the comments.
5. FAQ
Q. Is this mod compatible with SkyRe?
A. SoonTM. Using the compatibility version smithing perks plugin and the ReProccer the mod should be almost completely seamlessly integrated with SkyRe, but Armoury of Tamriel needs to be integrated into the BOSS masterlist before ReProccer can work its magic with it. I’ll post an update in the comments when that happens.
Q. Is this mod compatible with Complete Crafting Overhaul or similar mods?
A. No, those mods aren’t compatible with mods that add new items or change existing crafting recipes, and AoT most certainly does that. But don’t worry, AoT already integrates most of the features of those mods.
Q. Is this mod compatible with X mod?
A. AoT is built with compatibility in mind, but it’s also a huge mod. The two big compatability problems are mods that change leveled lists to add new items to NPCs and in loot and mods that rebalance gameplay by changing the stats of all weapons manually. If you use Wrye Bash to make a Bashed Patch the first is dealt with (you can run those mods with Armoury of Tamriel without creating a bashed patch, but whichever runs last will over ride the change of the other, making items from that mod appear rarely in loot/on generic NPCs). The second is more difficult and will likely cause balance issues in the game unless a compatibility patch is made (like SkyRe’s ReProccer).
Q. Why is the mod split into several downloads?
A. The first reason is that for a lot of people downloading the whole mod at once simply isn't an option. It's by an order of magnitude the biggest mod available on the Nexus for Skyrim. The second reason is that attempting to install the entire mod through the nexus mod manager results in hour long install times and crashes. We realize it's a little extra work, but it's simply the most reliable way to install the mod without issues.
Q. I can only craft Basic and Studded Hide items? What do?
A. You can learn new item styles through the magic of reading! Books can be purchased through blacksmiths and some merchants and occasionally found in bandit loot. Simply read a book in your inventory to enable/disable crafting of a weapon/armor style.
Q. Why not just have all the recipes available from the start?
A. With all recipes active at once the smithing menu will run extremely slow and may cause game crashes.
Q. How do I swap armor class for moonstone, silver and glass heavy armors?
A. You can purchase a book from blacksmiths called 'Smith: Armor Adjustment'. It will teach you a lesser power (activated from your powers menu and cast with the 'z' key by default like any shout or racial power) that opens up a menu that lets you swap the armor class of any eligible armor in your inventory.
Q. How do I make hafts? How do I make cut gems? How do I make gemstone dusts?
A. Hafts are made at skinning racks from firewood. Gems can be turned into cut gems or gem dust at smelters.
Q. How do I make Dragon Rune weapons and armors?
A. There's a rare book 'Smith: A Treatise on the Power of Language' that when read will grant you a power (selectable and cast in the same way as racial powers or shouts) that will open a crafting menu that lets you create dragon rune weapons and armors. You can find runes in boss chests in draugr ruins or make them by using a Dragon's soul.
Q. Why do some weapon styles have worse/better/different stats than others?
A. Because a giant, thick, spiky daedric sword shouldn’t be identical to a sleek Dunmeri blade! Weapon styles may have different weights, swing speeds, critical hit chances and damage. If a weapon looks ‘worse’ than another similar weapon it’s likely because it’s much faster and has a higher critical hit chance.
Q. Can I use this mod with mesh/texture replacers like Amidiborns?
A. Yes, just choose the 'Armoury of Tamriel Texture Mod Compatibility.esp' when installing the mod. You can then buy a book from blacksmiths that will give you an ability that lets you swap armors and weapons for a version that uses the default mesh and texture directories.
Q. Is this mod savegame compatible?
A. Yes. NPC and shop inventories will need to refresh before you start seeing the items equipped on them or purchasable, but this should only take a few in game days or be instant if you've not been to that area in more than a few days.
Q. Is this mod safe to install/uninstall?
A. Yes. The mod contains only a few scripts and they're all designed to be lightweight and have no game breaking impacts if uninstalled.
Q. What’s with the “Warm Day in Coldharbour” name?
A. This mod has been in the works ever since 2011. In that time people contributing to this mod have moved countries, gotten married, graduated degrees, started degrees, changed jobs, gotten diagnosed with life changing illnesses and had their houses catch on fire. It’s been one never ending chain of setbacks that made the mod seem like it’d be a warm day in coldharbour before it got released.
6. Future plans
Apart from any urgent bug patches there won’t be any work on new features in the immediate future. Maybe I’ll actually have a chance to sit down and play Skyrim for the first time since early 2012. After that we’re planning on a new mod, Armoury of Tamriel: Expanded, which will go beyond the origonal scope of the mod implementing features like clothing variants and crafting, unique outfits and items for certain NPCs and the integration of modder made weapons and armors.
7. Credits
The brothers johnson rapidshare download. The Brothers Johnson Rapidshare Download. 4/4/2017 0 Comments. Download l48zj The Brothers Johnson Blam Japanese Edition 1995 rar from. The Brothers Johnson - Look Out For #1 (1976). Labels: 1970's, Funk, Quincy Jones, The Brothers Johnson. 0 Comments Leave a Reply.
Is This Display Name Taken?/Albatross - Scripts, .nif files, writing, construction set work, misc. texturing
Arctorius - Armor Textures
Ishmael the Forsaken - Weapon Textures
Baratan - Original creator of the mod
Special thanks to:
The Nifskope team for all their hard work without which modding for Bethesda’s games wouldn’t be half of what it is.
Leviathin: For SkyProc, without which this mod would never have been finished. And for not mocking me for the ridiculously stupid questions when I first started learning to program.
And everyone else who’s offered suggestions, advice and support that’s made this mod possible. Please don’t be offended that you’re not mentioned by name, I’m more thankful than I can say, it’s just been a long, long time. Shoot me a PM and I’ll add you to the list.
Hello everyone! Long-time no-see. Free Forever, Nexus exclusive and all of that!
I am currently working on a new version of my Armoury of Tamriel mod with my objective being maximum compatibility. I intend for my mod to become compatible with all of the various perk mods, weapon and armour mods, crafting mods and full-game overhauls.
I'd like to enlist the help of some modding wizards if possible to maximize compatibility.
for those of you who haven't heard of or yet tried my mod it can be found exclusively on the Nexus here: http://www.nexusmods.com/skyrim/mods/2933/?
The Elder Scrolls V: Skyrim
Crafting 300: Armoury of Tamriel, 1.2.1a
Mod created by the Armory of Tamriel Team,
-Baratan (ByblosHex)
-Albatross
-Arctorius
-ishmaeltheforsaken
Featuring,
'Better Shaped Weapons' meshes by,
-LeanWolf
'Maker's Mark Ingots' By,
-Omni Mike
Special Thanks to,
-gamesas Game Studio
-Our Fans on the gamesas forums & The Skyrim Nexus for their endless support!
--Prateem, Ysne58, PewPewLazehs, Eloquate, Schitzoflink, Scion-of-Fenrir, Imp of the Perverse, Arctorius!
-My Girlfriend, for not murdering my computer.
Installation instructions
----------------------------------------------------------------
-Manual Installation
1- Extract the archive to your 'Skyrim/Data' folder.
2- Enable AoT.esp
3- Launch Skyrim
-NMM or MO users
Install like any other mod
-Gameplay Overhaul Mod users, such as SkyRe, Requiem
Be sure to use ReProccer & Wrye Bash!
Mod Description
----------------------------------------------------------------
This mod is a complete weapons & smithing overhaul. This mod adds countless new weapons to the game through crafting and leveled lists.
All of the new weapons and Vanilla weapons are retextured and have new material specific shaders and environment maps.
Hundreds of new weapons, craftable and found throughout the world!
-Weapon material & style are now independent of each other. Not all Orcish swords are made from orichalcum, and not all orichalcum swords are made in the Orcish style!
-Choose your weapons' style and materials independently of each other.
-All of the new weapons are craftable by the player at the forge and can be found throughout the game world wherever you'd expect to
find weapons.
-Weapon material progression is no longer as linear, you don't need to chose to specialize in smithing heavy or light, you can mix and match.
-Style has subtle effects on weapon stats independent of material. No style is better than any other, but each has their own unique
stats and advantages.
-Materials are learned by unlocking perks, style by finding or purchasing smithing books.
Unique Unique Weapons!
Named weapons have been given a makeover. If it's a unique weapon it now looks unique.
Dragon-Rune Crafting!
-Craft magical swords and greatswords (54 in all) using Ancient Dragon-Runes to give elemental power to your weapons without use of
Enchanting.
-Dragon-Runes can be found in Ancient Nord ruins, especially in the hoards kept by Draugr Bosses.
-Dragon-Rune crafting is an alternative form of weapon enchantment that functions without the use of the enchanting table.
-Unlocked by finding or purchasing a book on Dragon-Runes.
-Dragon-Runes may occasionally be found for sale in shops.
New weapon Improvement system!
-Weapon's are upgraded at the sharpening wheel using gem dust.
-Gem dust can be produced at the forge using gemstones.
-Gem dust may also be found in shops and dungeons.
-More expensive gem dust is required to upgrade more powerful weapons.
New textures & shaders for all of the vanilla weapons!
-All Vanilla weapons are retextured and have new material specific shaders and environment maps.
-This includes all Vanilla basic weapons, Vanilla Unique weapons and Vanilla artifact weapons.
-Queen Freydis sword now looks fit for a queen! As an example.
New in this Version
----------------------------------------------------------------
1.2.1a
-Adjusted leveled listing of weapons.
--You should only find level appropriate weapons in shops and loot.
---Whats appropriate depends on what overhaul you're using or vanilla. You shouldn't see Ebony weapons at level 3 for instance, unless you're using a mod that does that on purpose.
--Imperials and Stormcloaks should be using weapons of their own cultural style occasionally using weapons made of uncommon and rare materials.
--Bandits should be wielding leveled weapons of common and Nordic cultural styles.
--Blacksmiths should be selling weapons of Nordic style as well as the occasional gem dust and crafting style book.
--Traders should be selling weapons of common and Nordic style.
--Orc strongholds should be selling Orcish style weapons.
--Other blacksmiths will be selling weapons of styles if their background makes it appropriate.
-Duplicate crafting recipes removed. Shouldn't see Iron Longsword (Vanilla) and Basic Iron Longsword (AoT) since they're actually the same item.
-Crafting recipes changed to match vanilla as far as material amounts go with uncommon components required for unusual cultural/material combinations.
1.2.0a
-Compatibility version. Should now be fully compatible with most if not all mods, please report any conflicts or problems.
-Amount of dust from gems changed to 2 for regular gems and 4 for flawless gems.
-Crafting books also added to Skyrim book leveled lists. These books should be found anywhere books are found. Please report if they're
too frequent or infrequent.
Contact Info
----------------------------------------------------------------
Questions/Comments and fellow modders welcome to contact me at ByblosHex At Gmail.com
Agreement
----------------------------------------------------------------
For downloading and installing this modification I ask you to..
-Free Forever
-Nexus Exclusive
-You do not have permission to use any portion of this mod without permission
Compatibility Information
----------------------------------------------------------------
Hopefully compatible with everything. This list will be updated as soon as something comes up!